Re: Luck/Turmoil versus Nothing.
Death is pretty brutal all around. I tried Death/Luck/Turmoil with Pan and got scourged with plagues. A couple in the capital pretty much offset most gains from the random income events (not to mention the late game joy of managing starving maenad hordes).
Luck is a slippery slope. You pick it, then think you can take some Turmoil to boost its power, then figure you'll throw in some Death thinking you will get the dying prince with his 1500 gold and some powerful magic item, then you go for Magic scales to spice things up with visions of vast gem hordes - in the end you have just concocted a big dookie stew with plagues, chaos, poverty and all-around misery.
Heed my warnings and stick with Or3/Sloth2/Mis2/Mag1!
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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