Quote:
Originally Posted by chrispedersen
Ive tried all these alternates. After the Wyrm, I like the cyclops best. In vanilla or with little water, I certainly would consider the cyclops strongly. But otherwise, I prefer the ability to get to sea.
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Yes, I see. But what I pointed out is that the Cyclops doesn't automatically prevents you from taking into water relatively fast: you would only need Const 2 for this, attainable by the end of year 1 for sure, and probably earlier.
And you pointed out yourself that dragon princes aren't so good as to base your whole strategy on them. Crab generals are good support thugs, but they would need some Construction or Alteration anyway.
Another question - what do you think about Magic 3 for Jomon? It both increases research, decreases effective encumbrance of your mages (some of which are badly encumbered) and makes some spells of Fivefold Path monks more effective...