Quote:
Originally Posted by NooBliss
Well its like... a different game alltogether. 
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That's what I'm hoping for.

The core of it is the changes to magic and site frequency. This lets the game jump right to mid-game action - but not proceed past it to a traditional end-game. Most of the other things could be changed easily if they prove unpopular and some were dictated by the small size of the map (which I thought was a good idea both so that if the game settings don't prove to be fun it won't take too long to finish and because I didn't think this would be the most popular game ever posted

).
Also, I just want to make sure everyone understands that if you conquer an opponent's fort you don't (in fact, can't) tear it down. In a normal game you almost inevitably have more forts than you can afford to recruit mages from. That won't be the case here (unless you take *really* bad scales). If you begin a war evenly matched with your opponent at 3 forts each and they take one of your forts you'll be at a significant disadvantage since they will now have 4 recruitment centers to your 2 - regardless of how much gold they have available.
Quote:
Originally Posted by LDiCesare
I'm interested. I must check the mod first before picking a nation, though.
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Welcome aboard, I'll reserve a spot for you. Only one to go!