Re: New long campaign player needs tips.
second try at the opening order of battle.
hq
kfz15 truck to carry HQ
3 x 5 units panzer III B/D (s)
2 x 3 units of sdkfz 222 armored cars
1 x truck mounted panzer grenadier company (I can't believe I didnt notice you get MORE men on these!) mounted on the 'horch' trucks, they'll carry everyone and are faster then an opel
1 x standard infantry company. These will either do leg work or ride the tanks in if they need a little help getting to the fight.
1 x K18 10cm artillery battery (off map)
1 battery x three 10cm heavy mortars
4 x 251 tracks to carry the mortars (I figure the extra one will help the A/C's play gaurd for the artillery if needed)
2 x munitions LKW to keep mortars resupplied
2 x 3.7cm pak 35/36 AT Gun groups with 251 tracks
1 x sniper (I liked how he could ghost up to the british lines when I bought for a desert map, revealing british positions without being seen)
1 x forward observer in a PzBef spotter tank
2 x Flk36/Zugkrwgn (sp 37mm AA)
at this point I had 129 points left...
I went with a pair of 15cm infantry guns with their own horch trucks. Finally a MG group with the double MG08/18 like you recommended. Looks like that extra track found a use.
This leaves three points left over... *shrug* I'll go with it and see what happens.
my first two tries ended in a draw and my commander dying in an opening artillery bommbardment. I swear, the AI loves to artillery 'random' high value targets.
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