Re: ThreeFort - Experimental game - Recruiting - 1 spot left!
Of those three, darkness is the only one i see as a potential problem.
Ironbane: still requires a strong blow to actually destroy the armor, which means until then you get protection (I like destruction more, even if you have to cast it more frequently). And its a counter to E9 blesses, so deserves to stay for that if nothing else. Note Wooden Warriors isn't all battlefield, but its large AoE natural protection boost.
Earthquake: This spell's performance is so lackluster i'm not even sure it qualifies as real communion disruption.
Darkness is pretty awesome, but it has a counter, and requires a heavy undead or demon strategy to really shine. And demons are probably painfull expensive since you jacked up the cost of all the blood spells. So, definitely good, I'm not convinced its better than MoD with the new blood costs.
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