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Old May 30th, 2010, 08:08 PM
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Default Re: Luck/Turmoil versus Nothing.

Quote:
Originally Posted by Xietor View Post
While many here will bash this strategy, I have taken 3 order/3luck in large mp games with good players and won. The theory being that even with 3 order once you get a decent size area you will get 2-3 events a turn anyway. This strategy should not be tried with every race. In those cases i took 3 sloth 2 drain to offset the scales.

If you have trouble surviving the start of mp games, having 3 luck/3 order is also not going to be much use to you. I also sleep(not imprison) a tough pretender for the extra points.
Yes, I've seen it preached by Baalz for some nations. AFAIU, though, such a build requires quite tough, costly units, mostly non-sacred. And this I'd say precludes taking Sloth in most cases. Though costly castles, which also require Sloth, would offset it somewhat...
Would you give an example of such a nation? I can think only of elephantes (and exclude LA Arcos) and maybe Vans/Tuatha here... Pythium is too resources-dependent...
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