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Old May 30th, 2010, 09:41 PM

rdonj rdonj is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Wrana View Post
Quote:
Originally Posted by Ironhawk View Post
Too lazy to paste content. Heres my thoughts on EDV...

http://z7.invisionfree.com/Dom3mods/...0&#entry411362
Generally agree with these points except I'm not sure about whether Ents should be here at all. If they are good, they make Tree Lords obsolete, if they aren't good, they are useless. I'd think more about some Were(bear?) thugs with some magic, full slots and built-in regeneration...
My counter to this, is why do we care about treelords anyway? They suck. They can't move, don't get you any higher magic than you had access to anyway, and don't even give you much crosspath magic. The best thing I can say about them is that there's only three of them, so if you really want a specific one, you have a good chance of getting it quickly. But seriously, the treelords are lame. The best use of them I can think of is to cast faery trod to move units around. I also don't see how were(bear) thugs would be functionally any different than treants. They would be a powerful nature summon with theoretically very similar magic paths that totally eclipsed the treelords and made them even more useless than they already are. I guess the biggest difference is that werebears would get full slots


Random thought: I find the idea of a Weretree completely hilarious.
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