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Old January 2nd, 2001, 01:46 AM

God Emperor God Emperor is offline
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Default Re: Combat Initiative...

Talenn, I agree with you entirely regarding the reasons not wanting to change the existing system, despite the "oddities" that it imposes. The other main problem with any fix, and you have touched on it, is that the current arrangement works strategically for a turn based system. If it was possible to have your fleet track an intruder on the strategic level (at the owners descretion), then retreats could be allowed. With the current strategic system though, any one who was allowed to retreat from combat could, as you indicated, just move on and pound undefended planets.
Therefore, the current combat system has to remain if the strategic level is to continue to work. MOO2 retreats worked because the retreater was forced to have to go back to their nearest system and could not therefore take advantage of the fact that the other player had committed their fleet to battle.
Sorry guys, I dont like the concept of being pounded in a corner either (although I do get a sense of fun about pounding someone else in a corner)but any retreat solution has to take into account the strategic game level (which is difficult).......
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