Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
I witnessed an interesting battle between Atlantis and Man. Atlantis has got some punch! The sky was filled with a storm of arrows from both sides.
The AI has thrown up a global, which anyone may feel free to dispel when they can (can even pool astral if needed between teams). The prohibition on human globals though still remains in effect till turn 50.
I am amending the merc rules slightly. As you all know when the merc makes an attack on behalf of a client that results in the capture of a province, the responsibility for that province then rests on the client (although we did stretch things a bit allowing the merc to keep the province in certain circumstances). My original thinking was that a PD of 1 should be set (which would defeat most enemy scouts) but it would also prevent the clients own scouts from claiming the province, so I think the client should have a choice of a PD of 0 or 1 as a base. If the client desires a higher PD, the merc can charge appropriately.
Speaking of the Merc, is everyone finding Atlantis to be useful/interesting so far?
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IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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