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Originally posted by Trachmyr:
Here's an idea... Why not require a ship that wants to retreat to put a minimum distance between it and its opponets closest ship... say 30 range. The combat map will have to be made with "near-infinate" scrolling ability. This allows both speed and tactics to play an issue to retreat. For warp points, the vessel must enter the center for two rounds and must turn off its shields.
Putting a minimum distance of X in order to retreat will make the battle nearly impossible to play. If the opposition decides to evade the battle, he only needs to have the same speed. Sure, he won't be able to retreat, but he can just keep running infinitely, because the battle map is now "made with near-infinate scrolling ability". If the 30th-turn mandatory end-of-battle still exists, then he can still retreat without a scratch.
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BTW, I think that there should be a definate "fix" to make larger ships require HEAVIER engines to get the same speed (acceleration?). Possibly through "Mount Types", but it would require both a min. and Max. size entry in the .txt files.
Agreed. Increasing the size of engines on larger ships through the use of mount types is a good idea. But I don't believe there is enough mount types to be used for every ship size in the game.
Another idea is to set the mass of an engine on a ship equals to a fixed percentage of the total mass of the ship. But that might require many changes to the codes.
The easiest way to go is to have larger ships required to have more engines. Which means only the maximum number of engines for each ship hull needs to be changed. So, for an escort, it needs 6 standard engines to achieve speed 6. But for a frigate, it will need 8. destroyer needs 10... and so on. Although there is still the rounding of movement points to be sorted out, but this method will be the easiest to implement.