Quote:
Originally Posted by Greyjoy
Best of luck to you then, since I'm pretty sure I'm not your northern neighbor and therefore I want you to cause him as much trouble as possible.
(Jotunheim? Man? Yeah, I know, you'd be silly to say, gotta be nervous enough about both your neighbors already. I'm just idly guessing based on the explicably scary and inexplicably scary on the scorechart.)
The squids definitely have a lot of gems. I mean, yeah, okay, we all saw that coming, voice of tiamat + astral probe, but it's still scary to be on the other end of it. Especially with my first sitesearcher being completely incompetent.
I don't think he's found a single site. All the growth you see on my graph? Yeah, that's from the later employees or my pretender. Some dedicated scout HE turned out to be.
Lastly and minorly: I finally got around to mucking with Ashdod in SP, and sweet Jesus I'm glad we're playing CBM. Turns them from hellishly overpowered to... er... hellishly overpowered but with a bit of a gold bottleneck? Mages running from 200g (gotta love guaranteed lv2 in a path, though) to rather a whole lot more.
|
Pythium, Ashdod and their relatives are the nations I never play because, if I win, I always feel like I've cheated somehow....
Ashdod is lovely because it's mages are so powerful, you can easily take an imprisoned Bless pretender build,
and your Bless doesn't even have to be top notch, so you can take fabulous scales too (because you need them anyway), the +2 Heat requirement also gives you a lovely extra 80 DPs just because Ashdod really needs that boost. My second favorite power mage being the joined-path King of the Deep from Atlantis. 3W plus a 2-linked that can make 1/5 a 5W mage which is nothing to sneeze at on the land and completely deadly underwater--easily summoning masses of regenerating water elementals... just lovely.
Giants, once they are outfitted with appropriate gear, become, not just thugs, but recruitable SCs. They are incredibly powerful. On top of all the awesome stats they have, they can also wear 3 pieces of jewelry. Also note:
They have hideously cheap slinger slaves (and you know you have to take at minimum production 0 or you'll have crap for an army for a very long time) and 1/3 Talmai Elder can easily cast Flaming arrows, so you have Fire-immune SCs stomping around with swarms of deadly chaff.
I have found Pythium (and especially Sauromatia) to be similar. My brother is fond of using Emerald Lords as thugs in MA, and they are quite tough little units especially when backed up by some lovely buffs like Body Ethereal, Luck and Quickness.