Quote:
Originally Posted by thejeff
There was a long debate about how sites were generated a while back. The conclusion was that the 4 checks were separate. The other mechanism just didn't match the results.
Finalgenesis's numbers look right for the theoretical chance based on rolling until a check fails.
Here's what I've found in one EA game: (Site searching mostly complete)
31 total provinces
0 sites: 4 - 13%
1 site: 8 - 26%
2 sites: 12 - 39%
3 sites: 5 - 16%
4 sites: 2 - 6%
I haven't calculated the chances for separate rolls or figured in terrain, but that just doesn't match the roll until you fail mechanic.
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Thanks for the date

(Still working on mine), in EA the spawn is 45% I think, but you got 0 sites only about 13% of the time, whereas the "roll 1 by 1 until failure" mechanics would mean that 55% provinces should have 0 sites? Your data would fit a "roll 4 dices" mechanics better where the chances are:
assume 45% spawn:
0 sites - 9% (55%^4)