View Single Post
  #2  
Old June 5th, 2010, 12:38 PM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Squirrelloid View Post
See, I see national commanders that strictly dominate just about any summons up until tartarians or elemental royalty to be a serious balance problem, because it means you can get something better for gold than other nations can get with gems.
For me it depends entirely on the nation. As nations such as EA Caelum or EA Atlantis for example, only has its great capital only commanders, the rest of the nations arsenal is pretty much sub-par and forgettable. Or indeed laughable.

So if you allow any other nation in the game to simply by-pass/replicate these national uber cap commander advantages via (too) cheaply priced summons. (especially if they're early/mid game summons. Say levels 4-6) Then at least IMO, you may well as a consequence be weakening several nations by taking away their only real advantage over other nations. While at the same time those 'other nations' may easily still get to keep all their trump cards that can't be replicated easily. Or even replicated at all. Uber bless units, blood access, high pathed Death/Astral mages etc.

If you're looking for more balance between nations, then how about modding a spell that summons 10 top rate scared units for 10 gems of any type, so as to counter the likes of Mictlan and Lanka etc. Or 10 sacred giants for 10 gems. And while you're at it, easy access to blood hunters at Conj1 from any magic path


I often think the quest to find perfect balance between all nations is a foolish one, as there are just too many nations and too many possible combinations in the game. This is not a game like Dune 2 with just 3 nations. So as long as mods like CBM continue to attempt to fix broken things (like never used summons, nerf obviously OP nations like Hinnom, help obviously UP nations like EA/MA Agartha etc), then I think it's doing a great job. But if it goes too far down the line of attempting to balance all nations by making sudden substantial changes to the game, then I think it might have taken too big a step in the wrong direction. Everyone has their own opinion on this of course
Reply With Quote
The Following User Says Thank You to Calahan For This Useful Post: