Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
.com.unity Forums - View Single Post - MP Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
View Single Post
  #648  
Old June 5th, 2010, 08:23 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Quote:
Originally Posted by militarist View Post
GEMGENS and GORGON.

I think some people like some nations and don't like other just because they choose the nation by look and feel, not competitiveness, sometimes through all Dom line,. but still want to be competitive. And some nations, which sometimes were not strongest even with gems, were seriously nerfed and these nations became even weaker. That obviously hits these players.

I see the way out either in compensating these nations this loss (it's a complicated way I don't like), or, what I really would like to see, is to make gemgens spell NATIONAL open for some nations,so these nations would get these items from casting, no forging, open for those nations who were hit the most , and who will not become OP because of it (for example ULMs and Kaliasa/BL/Patala). I don't know it it possible.

When someone say that gemgens or gorgona is a way to be OP, the proper question to ask - the way for whom? Which nations would become OP with it? And which are not? Pangaeas don't become OP, Sauromantia is already there even without Gorgon, but it can skip choosing Gorgon just because it doesn't really need awake SC early game, and nobody care if they have Gorgon imprisoned - in a late game Gorgon is not a problem at all. So here I would prefer to exclude Gorgon from the list of Sauromantia's pretenders rather then nerfing it, with respect to initial ballance. The same with gemgens. Again, I'm not modder, so don't know if forging gemgens can be replaced somehow by something with the same function but another form to make them accessible by the those nations which really need them and dont become OP.
No.

Gorgons are better than every other pretender option. That's the very definition of overpowered. If Pangaea is underpowered, then that should be addressed in a way that makes them balanced, not by giving them OP pretender options. (Now, CBM may have gone a little far at 150pts - imo Gorgon should be 125pts like Moloch/PoD, because its the same type of chassis).

I would argue Pangaea isn't actually underpowered, people just play them wrong. They're a bless nation - the turmoil -> maenads thing is just a distraction that prevents people from figuring out how to actually play them. Play for the white centaurs, not the maenads.

And gem gens aren't fair for anyone. Making them available to only a few nations is even worse than being available for everyone.

(Monkey nations hardly need access to clams. 12-20 pearls/turn is perfectly reasonable mid-game pearl income, which is a rudra every 3-5 turns. Given everyone else also has fewer gems, that seems perfectly sufficient. Actually, that's a general problem with the theory that loss of gem gens hurt some nations more than others - everyone has fewer gems now, so you need fewer summons to be relevant. I think some people just liked turtling too much, which is why they whine about gemgens being gone - get over it, this is a game about conducting warfare, not hiding).
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote