Re: Endgame Diversity Mod - Lategame summons, released at last!
Sorry, can only post briefly, since at work. But a correction: Shishis have not changed since the original version, except for gaining +1 to attack (as in the first post). Version 1.01 did show that Shishis had gained magic attacks, since I thought I had missed out the magicness in the original version, but in fact I hadn't and so no change was made.
Also, as Calahan says, they have enc 1.
Zeldor's argument is hard to follow (although I was hoping he was right), since as NooBliss points out Shishis are immune to Fear, Awe and Ethereality, and cancel Mistform in one hit (and always did). Mirror image and luck are of course effective against them.
It remains the case that Shishis can very easily be killed, by e.g. the many methods that Squirreloid pointed out. However, those methods apply to most thugs; I think a little more thought is needed to work out whether the Shishis are out of line. I didn't intend to create an overpowered monster, no.
One tempting option is to remove the A2 and give them #onebattlespell Mistform. This will actually slightly improve them in battle (no fatigue from casting Mistform) but will remove the Cloud Trapeze option. I am not particularly wedded to the idea of them being able to Cloud Trapeze, although it is quite thematic.
Last edited by llamabeast; June 7th, 2010 at 10:28 AM..
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