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Old June 9th, 2010, 07:08 AM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Regarding nation balance. This mod greatly boosts air nations like Caelum and earth nations (Ulm, Agartha) Who now gets viable midgame thugs in the shishi and mechanical giant.

I can see a whole MA ulm strategy based on mechanical giant + forge bonus. And a similar one with MA agartha with mechanichal giant leading squads of statues.

The Caelums can just summon as many shishis as possible and send them against anything with lightning resistance.

I tried the treeant. I find it very cool actually, though it might be a bit hard to leverage. It can root and cast bone melter, mossbody and foul vapors, which is some pretty damn cool and underused spells. I think it should be given increased map move in forests. The built in vine shield effect and reinvig makes it possible to weild dual weapons and cast personal quickness. You can get good resistances with items + elemental fortitude, extra reinvig from earthpower, staying power from personal regeneration (24hp regen when rooted!). I really see a lot of cool possibilities. Flying carpets come to mind for these (just imagine a anthropomorphic tree on a flying carpet)
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