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Old June 15th, 2010, 01:39 PM

rdonj rdonj is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Squirrelloid View Post
Quote:
Originally Posted by rdonj View Post
Squirrel - he meant at 5 gems a piece.
I might be prone to slight exaggeration.

I dunno, Rocs felt like they were supposed to be more than mobile wall breakers. I suppose at 15-18a I *might* summon them for that. The thing about wall shakers is they also cast panic - something that you can use to make indie commanders more useful. So I'd probably rate a Roc about the same.

For conj6 and A4 it seems pretty weak though.
Can't say I've noticed

A2 can still cast confusion, thunder ward, gift of flight, false fetters, thunderstrike, shockwave, wind guide, arrow fend, or summon air elementals at a2. Yes, you need an a4 to start, but it'll help tide you over until you can summon Asynjas having an air caster available relatively early in the game. Of course Asynja don't even have guaranteed A3 either. Anyway, many of those spells seem a lot more useful to me than the ability to cast panic. Granted, shishi can also cast all of the same spells, and are cheaper, as well as being better thugs... I would rather have shishis myself, but a Roc seems a much better deal than wall shakers to me.


Edit: Zeldor - I hate gate cleavers, they take earth and earth is much too necessary for other forging when you would consider summoning rocs.
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Last edited by rdonj; June 15th, 2010 at 01:53 PM..
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