Quote:
Originally Posted by Finalgenesis
oh btw, is diplomacy in this game binding (agreements) or Machiavellian?
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I noticed your post
here as well.
Hmm, I'll try to give my view on diplomacy. I've never thought much about this before, just done what comes naturally
You are free to perform diplomacy over PM or any other way.
You are free to make "backroom deals", spread information and plot with the other players:
"Look how big player X is! Plus he is a really good player and plays nation Y!! We should team up against him before it's too late!!! Let's divide his provinces between us
"
Trades are binding, you can't agree to a trade and then not deliver your part. (It would actually be kind of stupid not to keep your deal. Who would like to trade with you if they know your not trustworthy?)
About NAPs I'm not sure. I've played three MP games and I don't think I've ever seen anyone violate a NAP. They seem to be respected generally. What do people think? Maybe it would be easier for new players if NAPs where binding?