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				 Re: Dom3 programming/scripts to reset timers 
 The only thing I can see is some extensive testing of post.sh The problem there is that the programs job ID would be something like
 5907 dom3 thisgame --preexec pre.sh --postexec post.sh
 
 Now if the post shell decides it needs to reboot the game to a new timer, it will begin by killing the job 5907 dom3 thisgame --preexec pre.sh --postexec post.sh
 and starting a new one such as
 5919 dom3 thisgame --preexec pre.sh --postexec post.sh
 
 But since job 5907 is the one which started the post.sh will it stop when that job is killed never getting to the line to create another?
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