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Old June 28th, 2010, 01:16 AM

kianduatha kianduatha is offline
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Default Re: Squirrel Balance Mod (Current Ver: v0.01)

It seems like there are five separate changes to EA Agartha when one or two might be sufficient to bring it to middle-of-the-road as far as balance goes. I think most people would be content with things if they just had the lower enc and heat preference 1(though a bit higher stats on the Ancient Lord is a nice touch which I like)

One major thing to note is that the rebalance violates the mage costing guidelines pretty badly--in general mages cost 40 gold for each magic path they have(including priest levels). It's somewhat troubling that you're comparing Agartha's mages to Bakemono Sorcerers, arguably the most undercosted mages in the game. Try looking at...any other mage. Maybe King of the Deeps. After all, they're about the same size and get Amphibious plus Darkvision. All things told, Oracles are pretty cheap for what you get. It's really the high encumbrance that makes people not build them as thugs, I think.

Tartarian Monstrums are way too good in this incarnation--they don't have any afflictions and still get tasty magic. It's essentially quartered their 'real' cost to not require the Chalice or GoH--at this point they're the most cost-effective caster summons in the game...and that doesn't seem right, especially on a flying 232 hp chassis. It seems like a step back from making Death the end-all lategame option. As an aside, Monstrum are great anti-SCs if you script them to fun things like Fists of Iron or Hand of Death or all those other spells which are normally suicide for things with fewer than 200 hp to cast.
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