Re: Squirrel Balance Mod (Current Ver: v0.02)
I do plan on doing something to Eriu. If nothing else, making Bean Sidhe recruit everywhere. I need to think more about what can be done to *fix* Eriu specifically, and I welcome suggestions, although I'm not sure there's much I can do that would be true to theme, even broadly construed.
Pan's recuperation lets them heal wounds while they're off fighting - they don't have to join up with a healer and sit there while they get tended. That's a pretty big advantage, even with more common healing.
Treelords do generate vinemen right now. Between that and being 10n less than Faerie Queens, I think I'm ok with Treelords at the moment. Maybe their cost should come down to 25n?
I am opposed to removing cold-blooded from Agartha at the moment, because it is vaguely thematic, and it justifies the temperature preference.
I know some people think the MR for Ulm is too much. Others suggested much higher, and might see a mere 14 as insufficiently good. I'm happy with where it is and think its distinctive and worthwhile. Remember, sucking at magic is a really powerful disadvantage, a mild MR advantage wouldn't even begin to make up for that. Enough MR to make master enslave look like a poor idea is enough MR to matter. The reaction to fighting Ulm should be 'put away your MR-resists magic and use something else'.
|