Re: Squirrel Balance Mod (Current Ver: v0.02)
Making Bean Sidhe recruit everywhere was also my main thought. That helps Eriu in a number of ways.
A few more ideas (all trying to stay thematic):
Cu Sidhe - I really like the idea of national summons and always think they should be encouraged over generic summons. I want to summon these but can't really justify it when I could spend those gems on a vine shield to equip a thug (assumes a dwarven hammer for forging of course).
Some ideas to make them more appealing:
* The easiest fix would be to just increase the number of units per summon. CBM already improved this but I still don't think it's enough to justify summoning them.
* Change the gem types needed for summoning. When playing Eriu I always have a high demand for N gems. If the cost of the summoning were split between N and W gems it would be more appealing.
* Make them a cap only recruitable unit in addition to a summon.
* Make them a better unit by giving them two attacks per round. But this may be too much, especially with recruit everywhere Bean Sidhe's giving you a much better chance to have enough W2s for casting quickness.
Another bonus to improving Cu Sidhe is that it helps Man as well.
Healing - You've made healing much more accessible so this isn't as high a priority but it could still be useful to have a summon with some degree of healing ability. My thought was to give healing to Tuatha Sorceresses. So TNN would have a recruitable healer; Eriu would have to summon one.
Nemedian Sorceress - One of the few remaining Nemedian Sorceresses signs a pact with the Tuatha to serve the awakening god. Formoria is no longer around in the MA so I don't think this contradicts Dominions history. Also, TNN/Eriu have two very nice national heroes with D magic so it doesn't seem to be completely unthematic to have this summon. It could either be castable by national mages, thus providing access to D, or require D magic to summon and thus require a pretender or perhaps national hero.
Enchanter - In exchange for knowledge a mortal enchanter agrees to serve the Sidhe. S1 mages and even N1S1 mages, in the form of lizard shaman, are not uncommon. In the event Eriu has bad luck this would give them access to forging basic S items as well as some mind hunt protection. Notably, the N2 would give easy access to moonvine bracelets. Probably the least thematic suggestion here and is really just a way to give them some S access and moonvine bracelets.
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Also, I'd definitely agree with bringing Treelords down to 25N. If they still don't get summoned when you test the mod, then do something else to help them.
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