Re: Endgame Diversity Mod - stable version (v1.1) released
Thoughts:
if you make more endgames units, how about some that are not so geared towards SC or thugs?
Other ideas might be:
Leprechauns: (Gold generators?)
Gem generators:
Magic Path Diversifiers: Ie., Perhaps you could hire masters of the alchemical orders?
Units that DomKill? Perhaps one called The False King, that has powerful dom kill ability.
Also perhaps Hierophants that have significant H scores, and perhaps the ability to heal?
Random thoughts: A wizard that autocasts the spell that summons Carcator.
I'd also like to see a unit based on mossbody...
|