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Old July 2nd, 2010, 08:14 PM

chrispedersen chrispedersen is offline
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

Thoughts:

if you make more endgames units, how about some that are not so geared towards SC or thugs?

Other ideas might be:

Leprechauns: (Gold generators?)
Gem generators:
Magic Path Diversifiers: Ie., Perhaps you could hire masters of the alchemical orders?

Units that DomKill? Perhaps one called The False King, that has powerful dom kill ability.

Also perhaps Hierophants that have significant H scores, and perhaps the ability to heal?


Random thoughts: A wizard that autocasts the spell that summons Carcator.

I'd also like to see a unit based on mossbody...
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