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Old July 3rd, 2010, 10:23 AM
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

Quote:
Originally Posted by chrispedersen View Post
if you make more endgames units, how about some that are not so geared towards SC or thugs?

Other ideas might be:

Leprechauns: (Gold generators?)
Gem generators:
Magic Path Diversifiers: Ie., Perhaps you could hire masters of the alchemical orders?

Units that DomKill? Perhaps one called The False King, that has powerful dom kill ability.

Also perhaps Hierophants that have significant H scores, and perhaps the ability to heal?
I agree with this generally, though current version has some diversification abilities.
But False King is an excellent idea. He may also be a thug, though not an SC, I think.
Hierophants I'm not so sure about: to not make an advantage of nations with good priests negligible, they should be high-research or costly, but this would make them mostly unusable...
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