Re: Luck/Turmoil versus Nothing.
I was using T3L3, largely because that's what I used on my earlier 300 province test. That does mean it's not directly comparable to your tests.
In both the 30 & 300 province tests, I used map commands to assign provinces to both nations and to put a temple in every province. That's the fastest way I could think of to boost dominion and scales with it. If you can think of a faster way, I'd love to hear it. Events seem to be scarcest in the first 10 turns or so. I'd like to see if that's just scale spreading or something more hardcoded. I think there are a handful of events restricted in the first few turns, but I didn't think it would be that big an effect.
I don't think that more provinces with bigger province terrain masks makes sense. At least not if we're still thinking you start by picking 0 to 4 provinces and checking for events in them. I could see that having a large effect in the small tests, where you might have a province with (terrain/population?) that restricts many events. But scales should have been similar in most provinces and those unlock the largest number of events right?
I suppose I could try modifying a map to have only one terrain type and rerun them against that, but it doesn't seem very useful.
The province number effect is obviously not linear and I don't have an idea for how it's generated, but I'm not sure how I can demonstrate it more clearly.
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