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Old July 4th, 2010, 04:44 PM
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Stavis_L Stavis_L is offline
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Default Re: A little modding help please

Quote:
Originally Posted by Herode View Post
OK, thanks for the tips !

BTW, the commander I want to set is one I will use for tests, it is not intended to be governed by IA. I worked around the problem by setting a magic site with a 5E gems income (the Forges of Ulm) in the province where my commander stands.
Not sure what you're testing, but just having a magic site in the same province will not transfer those gems into the commander's inventory. For instance, note that your capitol's gem income goes into your magic item treasury, not into any commanders' inventory that happen to be in the capitol.

For that purpose (putting gems in your magic treasury), your gem producing site could be basically anywhere in your empire (as long as the site is a known site.)

BTW, one other way you could get gems into your commander's inventory (but it would affect *all* units of that type, not just the one commander) would be to mod the unit using the #gemprod command. In that case, they'll generate a set amount per turn.
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A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
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