Re: ThreeFort - Experimental game - Running
NooBliss, thanks for playing. You are certainly correct that these rules change things: you can almost skip over your opening strategies and go right to your mid-game, realizing of course that your opponent can do the same.
I tried to make sure each nation would have a decent supply of gems in its main paths by doubling cap gem income but in a case like Agartha's, where you have a strong strategy in a path in which you have no native income, it is up to luck whether you'll have a chance to implement it. Though I think your chances are better than in a normal game where you'd first need to find the gems to search in that path (or search manually).
I'm not sure what happened with your disappearing units. I vaguely recall reading about this happening but I thought maybe it was in larger games with many units?
|