Quote:
Originally Posted by Finalgenesis
Would it be a better idea to use MA R'lyeh, or tone down LA's death dominion? I see Pros and Cons
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Generally each game is single age. The death dominion might be toned down, or the player could conceivably take a high growth/high order/low dominion if they chose (the enclosed area is about 18-20 provinces large). LA Ermor option would be the same map but without the water provinces.
There's always pros and cons.
Quote:
Originally Posted by Finalgenesis
Do Ryleh have teleporting access to 4 corner?
Mobility aid like flying ships?
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I thought about adding 4 lakes in the corners and connecting them to the central sea but decided against it, as it left teams too vulnerable in my opinion and R'lyeh's dominion would always be low in the corners. I also have plans for the corners most likely an easily accesible magic locale for each team. Enabling recruitment of Draconians, Devils, Mages, Mechanical Men, or something suitable to each teams theme. Maybe a cave/tunnel to enhance team mobility.
If the water version is used, I am actually more concerned about the mobility of the teams who will have to either go around or through the water to get at the team diagonally opposite of them. But that does also add some strategic flavor as well. I won't be handing out flying ships to anyone.
The AI will be pressing harder on the teams in this map (the starts will be mixed though, primary and secondary starts will not be the same AI nation) and I think an LA ermor in the center would have much more room to expand than Atlantis had in the current game but of course without the protection that water affords.
Quote:
Originally Posted by Finalgenesis
Or if I understand correctly, they are really relegated to the role of an independent nation with no prodding for it to do merc work, free to do whatever they want (bring madness to the world), that sounds good too.
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Right, they are
not a merc with enforced neutrality and rules they must abide by like in the current game. They are an independent nation, free to do what they want. Also free to get wiped out (like in the current game).

The emphasis remains on the teams of course. But it is great for the player who wants to be involved in a team game and perhaps be the x or unknown factor in such a game, but also wants greater freedom and doesn't want to deal with communication overhead that goes with teams. Also lets them play more interesting/fun nations like LA Ermor, LA R'lyeh that are often banned due to their peculiar nature. And of course they may ally with whoever they wish or act as a merc if they so choose. Its up to the player.