
July 6th, 2010, 07:15 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Wish question
Quote:
Originally Posted by Verjigorm
You can't wish for "attributes or abilities" on your pretender other than to wish for "power" or analogs. You can't add special flags (immortality, poison aura, etc.)
Here is a mod that you can use to test wishes:
Use EA Arcoscephale as your nation, recruit or make a pretender with 1S.
Cast away!
FYI: I originally created this mod to test the viability of Doom Horror summoning strategies with an immortal pretender. The results were promising. Occurrences of "Kurgi, the Slave to Unreason" (Kurgi cannot move) and any time the horror attacks the caster (assassination battle) are unfortunate wastes of gems. You cannot get a specific doom horror, it always chooses randomly. Abomination of Desolation is the best (he gets a flock of Lesser Horrors when he enters battle). Probability of being attacked in the lab is initially low, but rises significantly when the caster is horror marked. This strategy is ill-advised with a non-immortal caster unless you're willing to sacrifice someone with 9S in exchange for a doom horror, and with an immortal pretender the higher your horror mark level is, the less viable the strategy becomes. After receiving your first horror attack, the value of summoning additional doom horrors decreases significantly due to the attack frequency.
The strategy is interesting if a bit expensive. Doom horrors stick around for a random amount of time--sometimes in excess of 20 turns, sometimes just a few turns. It's up to you to decide if summoning one is actually valuable, but they can destroy just about any army that's not specifically designed to deal with SC's (Paralyze groups), and they have 10 map move--the flying ones are extremely useful. Scabiel (the beetle one) has Siege Bonus 500 and can take out castles by himself provided (again) no anti-SC army inside. The strategy, is a bit reckless, but if you're powering wishes with say..... the Arcane Nexus or are in dire need of something wickedly powerful and fast and feel like gambling with 100 astral pearls, this can be fun.
I have no idea how/if luck affects this.
This is all theoretical and tests performed were anecdotal. No experimental data is available.
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The debug mod is more generally useful?
All spells are set to level 1, with other functions as well (such as eyes of god)...
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