Re: Non national Thugs between Banelords and Tarts/Elemental Kings?
Who needs thugs for raiding PD? I've used EA Ermors top-tier mages for air raiding Abysia. Summoned thugs simply aren't worth the gems. Which would you rather use - ~30 gems in thug and minimal gear whose only purpose is raiding PD, or 7-21 gems for (1-3) starshine caps that have other excellent uses? (And that's just so you can teleport for those mages with F2S2D2 picks - if they can walk, leave the caps at home and its just gold, or 7a for flying boots).
Scout well, don't attack heavily defended targets without overwhelming strength, and make your opponent react to you.
Verji's list left off Golems, who are Constr 7 iirc, and strong thugs/weak SCs against the right opposition.
I like wraithlords because they don't need much gear. Hand them a lucky pendant and an AMA and they're pretty much good to go. Maybe through on boots (flying or quickness). Sure, you'd rather keep them in dominion, but if you've got good scouting they trounce PD no problem, and can always run away back to friendly dom.
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