Quote:
Originally Posted by Makinus
The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another... I mostly stopped playing SEV because it took too long to process it´s turns in a reasonable time, as it is a showstopper for me....
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Try Kwoks mod with the small systems submod ... greatly reduces turn generation times especially in mid/late game.
Does this by reducing the system size, and scaling down movement, sensors etc. accordingly.
It would cut down on processing time even more, if it didn't add lots of IQ-points to the AI - but that's a change that I at least really appreciate
