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Old July 12th, 2010, 12:57 AM
Squirrelloid Squirrelloid is offline
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Default Re: Squirrel Balance Mod (Current Ver: v0.04)

Quote:
Originally Posted by DrPraetorious View Post
That not quite accurate. Gorillas are much stronger than humans proportional to their mass - but become fatigued much more quickly. A human can chase down a gazelle, which is mostly muscle, and the gazelle will die of exhaustion. There's a power to endurance tradoff in how muscles work, and other features related to bodymass (such as heat elimination) which play a large role as well.

None of this should discourage you from fiddling with the encumberance scores for bandar or for giants, but don't pretend that it makes any physical sense, because it doesn't .
Become more quickly fatigued doing what? I mean, no, Gorillas aren't built to run, I agree. That's not the only measure of activity. (And indeed, you don't acquire fatigue in dom3 for moving...) Humans are 'built' to run pretty efficiently. (Not notably fast - conversely, the gazelle is built for speed but not efficiency). I mean, the theory does depend on the same body plan. Apes and Humans are kind of close, but when you start talking about a performance area that humans are evolved to do well in and other apes aren't, well, now the assumptions no longer hold.

So yes, there's definitely an effect of body structure and what you're good at doing. However, I'm pretty sure a human isn't any better evolved for swinging a sword or wearing armor. I mean, in reality we do it better because we have superior intelligence and capability to learn (and can have an interest in doing so for these things), but if you imagine an ape with equal mental faculty, I'd be willing to bet he gets less fatigued wearing similar armor and swinging the same weapon. This is a case where the body plans are likely similar enough relative to the activity to merely talk about relative strength.
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