The TAM style can have its advantages, especially for the fresher, greener noobs, while more experienced players or players desiring a more free style may feel rather confined. It does mean less ambiguity and uncertainty about what to do and how to do it though.
As an aside, I recently downloaded a copy of Daggerfall, that I've been wanting to delve into (retro-gaming). I rather enjoyed Morrowind, and I heard that Daggerfall (though the graphics are far outdated and less detailed) was even grander in scale.
I do love epic, expansive, or open ended and free form (non-linear) types of games. Games like the Elite series ( Frontier First Encounters), Mercenary, etc. And though it had its detractors, and was perhaps too ambitious, I also enjoyed the Battlecruiser series of games. Nothing like being able to command a ship or even a fleet of them, land and fly a shuttle through the atmosphere of various planets. You could then land, get into a vehicle and explore the planet surface, or get out and roam on foot. I recall you could even exit your spacecraft, jetpack from ship to ship, or even walk about on the outside of the hull of a massive ship.
Yea, I do/did enjoy the great strategic fun of a Warlords, Warcraft, Starcraft, C&C, etc, or even a simple game of chess, and appeciate the greater detail and intricate MM in games like the Space Empires Series (which attracted me to Shrapnel) and Dom3, but sometimes ya want to get free of constraints, or you want to try something different or take on a role. This is the great thing about mods, themes, scenario-like games, they let you go beyond the ordinary, or let you play the game the way you want to, not the way that someone tells you, you ought to play.
