Quote:
Originally Posted by Wrana
I hope I wouldn't have to be a captain, but may do it if more experienced players are lacking. Septimius? 
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Wrana, I think your probably near the same experience level as me. I may have more team game experience, but you probably have more MP experience. I am sure you can handle it though.

But if I am needed to join or captain a team I am available, don't know for how long though.
Being captain is not all that scary as it seems, it is really just an administrative label. You can make it as hard or as easy as you want, depending upon your play philosophy and management style. A team can be as democratic or as centralized as desired. Can be easy going or dead serious. Experience is desirable for a captain of course, but so is free time, energy level, motivation, communication skills, etc.
When players (or captains) choose their teammates it can help to eliminate some internal disagreements, but there is also something to be said for getting to know and working with players you've never played cooperatively with before. It forges new relationships. You don't really know a player till you've played on the same team with them.
Since chris hasn't set up pre-made teams (with names, identities and so forth), I am guessing he is letting players and potential captains organize themselves into teams.
Questions for Chris:
Can a captain bid his points (or more points) in an attempt to ensure the loyalty of his own team members? "Counter Traitorism"
Can traitors at some point decide to go "straight" and return their allegiance to their original team? Or has provision made for whether their allegiance can shift, be bought, or offered for sale, to other captains at some point in the game (perhaps for a certain amount of gold)?