Thread: Mods to use!
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Old July 22nd, 2010, 10:49 AM

thejeff thejeff is offline
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Default Re: Mods to use!

Quote:
Originally Posted by Gandalf Parker View Post

But I do wish every Dom3 strategy guide had a tiny print disclaimer at the bottom
"NOTE: Tested in (solo or mp) with xxxxx mods, on a ##-per-player province ratio,
and only if not starting next to xxxxxxxx nation"
Don't they? At least the good ones. Not a formal note at the bottom, but I've very rarely been confused. I simply assume that strategy guides are for MP on 10-15 province/player maps.

If they mention CBM, or rely on features from CBM, they won't work in vanilla, otherwise they'll work in either. I've never seen one that relied on mods other than CBM without being explicit about it.

Guides for MP will work in SP. SP guides are either called out as such or ripped apart in the comments. Solo guides also tend to be written by excited new players, who'd be least likely to know about any guidelines anyway. If they made it explicit they'd get less hassle in the comments, I suppose.

No one writes guides for the extremely large games you sometimes play. Very few if any rely on small (~5 prov/player) maps. I'm curious to know of an example of a guide that you think wouldn't work with any of the standard 5/10/15 sizes. Those that warn of problems being rushed are already hinting at problems with smaller maps.

Seems to me that most notes would look the same
"Tested in mp (with CBM), on a (10-15+)-per-player province ratio"


As for "only if not starting next to x nations", are you really claiming it's necessary to test each strategy starting next to every possible other nation in mp? And probably against multiple strategies for each nation. No one does that. No one is going to do that. Usually, in a good guide, you get strategies for expansion, counters for the basic types of rushes and suggestions for the mid and late games. Focusing on what the nation usually has trouble with. You can't get more specific than that, because games vary so much.
I understand the rock/paper/scissors thing and some nations/strategies do have advantages against others, but there's a lot of flexibility as well. You have to be able to adapt, that's why the game keeps its appeal.
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