Quote:
Originally Posted by Squirrelloid
Oh dear is fear going to be overpowered now. I mean, it was already good, and that was with it getting stealth parried? Wow.
As long as they're fixing things, how about fixing Sauromatia's broken poison archers. Or immortals routing in dominion, dying (assassination or cut retreat routs), and not resurrecting in the capital. You know, stuff that's actually broken.
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Whether its broken or WAD I don't think the immortality mechanics should be changed. It would amount to a boost for immortal units, which don't need it. I think it's good for game balance that there are certain situations in which immortality won't save them.
But that's a good point about the change in fear mechanics and of course fixing the poison archers would be good.
In case JK reads this thread I'll lobby again for adding a Constr. 12, non-gem generating, version of blood stones so that games without gem gens can replace that earth booster. It wouldn't conflict with the manual or have any impact on unmodded games.