Re: Archers and decoys in MP - questions to experienced players
debug diving
initbattle: search for this, it will tell you the size of the battle map precisely.
CalcOverkill: looks like it determines whether gems will be used.
targtype: numeric value corresponding to the type of target.
mode: seems to be the kind of behaviour that the unit will use in engaging the target. 0 seems to be melee.
Targetting seems a bit strange. When friendly casualties can occur it seems as if the ai will target sometimes so that variance will not allow casualties. Ie., if the range is 24 to an enemy, the variance is 3. If their is a friendly at 22, it sometimes it appears the computer will target 26.
unr seems to be Unit nr.
eu: enemy unit.
ord seems to dictate what the unit will do.
Last edited by chrispedersen; July 27th, 2010 at 11:51 PM..
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