Thread: Utility Dom3xTest
View Single Post
  #13  
Old July 29th, 2010, 02:56 PM

Dimaz Dimaz is offline
First Lieutenant
 
Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
Dimaz is on a distinguished road
Default Re: Dom3xTest

Well, I've finished 0.5 version of the dom3tester. I worked pretty hard and added some nice features:
1) Quick test option. Now, after armies setup, you can choose Quick test from file menu instead of Create .map file. Then if you have predesigned pretenders for choosen nations, you will be able to choose the one you need (useful for testing sacreds where bless is important), otherwise it will use supplied random pretender. After pretender selection the game will be created (it requires some 43xxx tcp port to be free cause the game is created in tcp server mode), and after that dominions are launched in your game so you'll get Select nation screen a few seconds after you started - no manual file moving is needed anymore.
2) Now, you can ask, what to do if I want to test with CBM switched on or I want to include EDM creatures in my test. Well, I worked even harder and added mod support to the utility. In Options/Mods you can select the mods you need for particular test (currently the choice is not saved after program restart) and you'll be able to select mod creatures and items immediately, and the game will be created with your choosen mods. I tested it with CBM, EDM and debug mods and it works fine; if you have problems with some particular mod just let me know and I'll look into it. Mod nations are not currently supported, unfortunately, but the units from them still can be used I think. However, please don't disable previously enabled mods after you used some of the stuff from them - most probably the program will crash, I hadn't time to add all the necessary checks in it.
Download here:
http://rapidshare.com/files/409844950/0.5.rar.html
Reply With Quote
The Following 4 Users Say Thank You to Dimaz For This Useful Post: