Re: ThreeFort - Experimental game - Running
			 
             
			
		
		
		
		I'd play again. 
 
I wouldn't say Agartha didn't fight to the death.  It was hard fought and he was totally out of material when he set AI - as in, not a single unit left or province left to his name.  I just had to finish breaking fort walls. 
 
And I don't know about mindhunts being too powerful.  I think I lost more mindhunters to becoming feebleminded than I actually killed units.  Now, admittedly, it did have a plausibly big effect on your tactics, but if you had raided you would have decreased the number of pearls I had available for other uses even without the astral mage to feeblemind my hunters.  I wasn't exactly overrunning with pearls, and your (Calian) seraphs weren't exactly easy low MR targets to whack. 
 
I think the really big thing was I was the only nation that took order scales whereas everyone else took turmoil scales.  This let me support a larger force of mages and rely on recruitables for chaffe more regularly.  And while I'm sure I saw fewer total events because of it, O1 opens up a lot of cash events, so I may have seen relatively more cash events than the T3L3 nations. 
 
Enslave mind also got me into death via an Agarthan Oracle.  Because yeah, I didn't take any D on my pretender (and stupidly enough, was pulling in 2d/trn from my home territories - death income I had absolutely no use for except the possibility of turning it into pearls until i managed to enslave an Oracle). 
 
I am entertained that 3 of the 4 pretenders I saw generated gems. =) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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