All right, general opinion has spoken:
* We definitely play on the Faerun map
* We start on sunday at the latest, whether the last few spots are filled or not.
Due to previous general acceptance in the thread i've bolded a few more sections of my OP. Most notably, we'll definitely be playing with the Endgame Diversity Mod.
I'll allow one more day of discussing/voting on the remaining issues, before assigning nations tomorrow.
Issues still to be resolved:
* Do we use the Underwater Gameplay Improvement Mod:
http://z7.invisionfree.com/Dom3mods/...p?showtopic=44?
This mod aims to make transition from land to water and vice versa easier, Make gameplay more intresting for water nations and any nations venturing underseas in general, and improving the weaker water nations. Zeldor suggested it and Eximius Sus joined specifically out of intrest for this mod, while so far there have been no objections. The changes it brings are quite extensive though, so anyone objecting to it, please feel free to do so.
* Victory: so far it has hardly been discussed. Options seem to be: Conquer 40? VP and hold for 3 turns; Conquer 50?VP; and I suppose Standard victory (Kill 'em all) remains an option.
Since only Hadrian voiced an opinion so far your solitary vote may even be decisive!
* Research: I vetoed difficult research, and there didn't seem to be much intrest in using the mod lowering lvl 2 spells in exchange for difficult research. (To be honest I'm not very keen on it either.) So unless there's a storm of protest I'm going to keep it at normal. (Also if we go with UWGIM I'll be sticking with normal in any case to prevent more mod compatability headaches.)