Re: Troubling Times: Large EA CBM Game (Recruiting)
I've never played with the UWGIM, but since some have joined to give it a try let's go for it.
I agree that we should use a percentage of the VP total, whatever folks believe makes the most sense, AND we definately add the requirement that the VP's be held for at least 3 turns for a win.
A question: this game will be hosted on Llamaserver, right? If so, we'll be able to see stats & VP's via the "score table" (which I think is groovy). I don't think there's a way to turn this feature off. If not, why not play with graphs on?
Finally, depending on when nation selctions are finalized players may need several days to tinker/experiment with their builds (I know I will), so I think we should have a start date of "x" days after nations are distributed rather than a fixed date (Sunday?) as previously suggested.
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