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Old August 5th, 2010, 10:40 AM

fantasma fantasma is offline
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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

I downloaded the mod today and it's really nice, especially the graphics.

I post some suggestions here, which come to my mind, mainly for thematic reasons.

I think the King should be mounted, he is not, atm.

The Rohirrim are mentioned to be tall and strong, so an extra HP and strength across the board are ok. They are, in fact, very similar themewise to EA Ulm, both inspired by norse people, I think.

The morale of the mounted troops is a bit meh across the board, topping at 13 for the scared. What is it that the standard bearer has 11 compared to 12 for the rider? They are to be brave and unbreakable, as you say!

Also, you give an additional +1/+2 attack but not defense? In my understanding Rohan riders are sort of medium cavalry in terms of armor but excellently skilled fighters on their horses. I'd take the knight unit as a base to orient myself statwise and armourwise in the early age ~12. I think 5 encumbrance is arguably high for a rider spending their whole life in the saddle on superior horses. They do not tire, go down to 3 (skirmishers) and 4 for the rest.

I am not sure if they should have sacreds at all. Rather than the royal guard I think a capital only shield maiden unit would fit. The royal guard is just like a rider with better armour and +1 across the board.

Religion is poorly developed, and I think more nature oriented, they are a rural people after all. A female shaman 1H1N0.1WDAS maybe? I have some trouble justifying the priestess or any lvl2 priest, except the king.

Interesting that you saw Rohan as a strict absolute monarchy, I doubt that they have the infrastructure and administration to support one. They are rather a tribal society, somewhere on the verge of a feudal system with a king and its council being important on nation-wide decisions but that the scattered half-nomad communities would be fairly independent in day to day matters.

I like your taking as making the king unique! There should be a way to promote a horseman to king, though, through a spell that can only be cast once there isn't any king left, like the prophet. I doubt that this is moddable though.

The capital gives only 4 gems, I guess it is intentional, although I do not understand why. Ok, this is not a magically rich setting in terms of spellcasters, mainly because magic is almost exclusively corrupted by Sauron, but the land itself is full of magic.

Some suggestions: The hornburg is a mountain refuge, built strong. So it could give 1E income. Also, a cap only castle builder could be argued, something like a helming leader, e1n1, with stronger castle defense. In peace he helps growing crops, constructs tools but his main job is to maintain the defenses.

You could add the hobbit (was it Meriadoc Took?) as a hero. A stealthy, sling throwing armoured hoburg champion with good MR, 2 more HP, slightly better stats (he drank the Ent stuff).

I would mod shadowfax as a riderless horse, there are other cases of intelligent animals in the game, like the boar for Marverni. Mapmove 4, 40AP, high defense, awe, domsummon horse, standard 15, decent MR, leader, sacred? Onebattlespell running, maybe. Reinvig 2, enc 2. Two misc slots, hoof attack only. Maybe a fear causing aura, attack, or spell?

One hero should have the horn, which should add a high standard and enable some panic/fear spell or effect. Not sure if this is moddable as a unique artifact, I'd rather add it as a hero who comes with the effects.

An interesting idea would be to add Wormtongue as a strong heretic (10?) hero adding misfortune but nice magic paths, like F2A2W2D2S2.

Foodstamp, please don't get me wrong this is just my taking on the Rohan theme, meant as constructive criticism, take from it what you like. I know that this is a completely different interpretation of the theme but I wanted to share my thoughts.
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