Quote:
Originally Posted by Mobhack
The AI is a static defender - so an attacker without TI can use terrain masking to some effect. But I really would not like to play vs a human defender with such a key advantage. He will manoeuvre to get good fields of view/fire where the AI will sit and twiddle his thumbs. Human defender will know if an area of the river bank is 'masked' - and pepper it with arty on principle too.
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I think the AI is in general quite good/ok if you consider the variety of situations it has to cope with.
Any chance that we see improvements in some areas (like the mentioned 'static' defense') in the future? Perhaps just make it more unpredictable - it doesn't have to be a master mind

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