Re: Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants.
now some after-action report
put the mod into middle-era with mod-combiner, played against mighty AI
took undead titan with 9w-4e-4d-5n bless. Slowly killed Marignon with 4n bless; cast gift-of-health; researched evocation-6 and construction-4; was researching conjuration and carefully helping Vanheim beat Abysia. Vanheim took Abysia capital, found out that he was much stronger than me, and started killing me. I could not summon or hire enough mages, Vanheim had order-misfortune-productivity dominion, lots of territory and castles, so i surrended
Ul'Darath seems playable, probably has big potential late-game. Early-game, sacred commanders (Justicar and Priest King) fight independents, dwarven healers heal, and dwarven smith forge artifacts. The fun stops when opponents hire big armies or learn some offensive magic.
Unfortunately Vanheim prevented me from entering late-game. But i am sure Ul'Darath needs lots of research and resources, to be really dangerous.
To be competetive and interesting-to-play, Ul'Darath needs more summons or special magic. Maybe some Hinnom giants or angelic beings?
|