Quote:
Originally Posted by runequester
Alright excellent. That gives some guidelines to go by.
I need to practice artillery tactics better as well. I have a bad habit of trying to scatter things too much, to have rounds coming in everywhere, rather than concentrating on hammering one or two targets thoroughly.
edit: A battery would be 2 individual off-map units correct in SP ? Since they tend to have 3 tubes each.
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In game terms the simple way to think of it & why the hammer blow is more effective.
Fire 3 tubes at the same or adjacent hexes so you get overlap in one turn vs one tube firing alone for 3 turns.
The first case has probably caused more suppresion & the target(s) get one chance to recover. The second case the target has had 3 rally chances.
The second case harrasing fire is only really useful to let units close range a bit without being seen & smoking them out is often a better solution.