Re: OT: Starcraft II and Elemental
			 
             
			
		
		
		
		I would consider Gratuitous Space Battles an example of a well designed space combat system, though it is only that. Put that in with an economy, research, and all that and you would have a solid space opera 4x game. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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