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Originally Posted by sector24
To be honest I don't consider Sourceforge and similar projects to be successors in any tangible way. If you don't own the intellectual rights to the project, you can't make the sequel. You can certainly make something, but when everyone is a volunteer the odds of any project going all the way to completion go way down.
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I fully agree. In fact, I mentioned it in another thread where they were discussing how great games would be if the devs listened to the community. Im not against it. But everything has its pros and cons. Open projects tend to show the other side of that argument at a high percentage.
But it still makes a good hunting ground. Sometimes one of them will actually get to a working alpha. They are often just messing around with it but once it gets there you can talk to them about going legit. Sometimes it involves giving up the games working name for a completely new one and dropping some other too-close-to-hide characteristics of the old game but if they want to continue onward to a marketable product they can.
But like I say, until they have a working playable alpha its usually not worth talking to them. 90% of them fall out before doing any real code.
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As far as the seeds go, I do understand how they are supposed to work. However, the way Stardock talked about them it seems like only certain seeds have valid resources surrounding the starting areas. Since not all seeds are valid, we have to rely on them to provide them for us. Technically you can delete the seed altogether and create a totally random map, or use a manual brute force attack to generate all maps and then manually check which ones work for you. I think that's only for people who want to play Elemental: War of Boredom.
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Thats sucks. Ive gotten used to developers not making good use of seeds but that sounds like not even making average use of it. On the other hand, changing out the seed-feed for a generator is something that can easily be done at the last minute so maybe its just that way now for testing purposes (I hope). Well Brads fame has always been AI, not maps.