Quote:
Originally Posted by francoisD
hi
i have notice that sometimes when you change the direction of one your unit towards one of the 6 sides of the hexagons, your unit can spot new ennemy unit it did not see in the previous ai's turn (and even in the same direction as it was originally facing).
is this normal?
can somebody explain this to me, and tell me where to find this in the manual?
since this does not cost any point of movement, could this be done automatically at the beginning of your turn?
because now i am doing this for every of my units and this does take quite a bit of (boring) time.
thanks!
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Yes - a look in a new direction is a search, and it is free.
The SP games have always been like this, turning costs nil points. Searching a direction is also free. If your tiger turret is facing 180 degrees from a Sherman who is pointing his gun at you, and you fire at him - the tiger turret whips round and gets the shot before the Sherman can reply.
Many players consider it gamey tactics to move a hex, spin round 360 degrees searching face by face, move a hex and repeat.
The game can only deduct whole move points - what is turning a turret a hex dir worth? a hull turn?.
I have long thought there should be some cost for searching and/or turning - or perhaps we could treat a turn as an op-fire trigger event (treat it just as a form of target movement)?. Sometimes let a facing enemy element get first shot if your barrel is facing too far away (90 degrees+?) Something to think about for this autumn's code work.
Andy