View Single Post
  #4  
Old August 26th, 2010, 11:17 AM
void1984's Avatar

void1984 void1984 is offline
Corporal
 
Join Date: Aug 2010
Posts: 196
Thanks: 94
Thanked 19 Times in 14 Posts
void1984 is on a distinguished road
Default Re: spotting when turning around your units

Quote:
Originally Posted by Mobhack View Post
The game can only deduct whole move points - what is turning a turret a hex dir worth? a hull turn?.
For infantry it's fine that it's free. A squad in combat tries to watch many directions and it has many men.
I don't like that feature for turretless vehicles (eg. StuH and StuG). Currently they don't suffer enough penalty comparing to tanks with turret.

Quote:
Originally Posted by Mobhack View Post
I have long thought there should be some cost for searching and/or turning - or perhaps we could treat a turn as an op-fire trigger event (treat it just as a form of target movement)?. Sometimes let a facing enemy element get first shot if your barrel is facing too far away (90 degrees+?) Something to think about for this autumn's code work.
I like your ideas. I think the penalty should be biggest for turretless vehicles and minimal for infantry.
Reply With Quote