Quote:
Originally Posted by Mobhack
The game can only deduct whole move points - what is turning a turret a hex dir worth? a hull turn?.
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For infantry it's fine that it's free. A squad in combat tries to watch many directions and it has many men.
I don't like that feature for turretless vehicles (eg. StuH and StuG). Currently they don't suffer enough penalty comparing to tanks with turret.
Quote:
Originally Posted by Mobhack
I have long thought there should be some cost for searching and/or turning - or perhaps we could treat a turn as an op-fire trigger event (treat it just as a form of target movement)?. Sometimes let a facing enemy element get first shot if your barrel is facing too far away (90 degrees+?) Something to think about for this autumn's code work.
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I like your ideas. I think the penalty should be biggest for turretless vehicles and minimal for infantry.