Thread: True Troop Cost
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Old August 26th, 2010, 12:16 PM
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Default Re: True Troop Cost

Quote:
Originally Posted by void1984 View Post
Hi

I can. I was experimenting with small (1 rifle company + support) urban fights German vs Soviet in '39*. Computer buys for him. His troops are originally twice cheaper, and after experience discount he has four time my number of troops. They are coming like a big wave. Every my squad can shot a few. After I am out of opportunity fire they keep still coming and are killing and routing my troops.
I use 82mm mortars, but they are not so helpful danger close.

At the desert you could maybe buy some HMG/MMG and keep them at distance. Meeting engagement with such disproportion of men goes for me into defending scenario.

* I know that at that moment they were allies so the situation is hypothetical.
The poorer quality troops spot worse, shoot worse, rally worse and recover from rout worse.

The situation that you are in is the one that gives sheer numbers a real advantage - point blank combat in a wood, or FIBUA.

At such short ranges, the poor spotting and shooting is little disadvantage - at one hex most things will generally hit and see.

How to deal with that - you need to keep him away from contact, by standing still and laying down a belt of indirect fire 2-4 hexes in front of your troops to take advantage of the poor quality leadership. Then only a manageable amount of enemy troops will drizzle into your firing line, and they will very likely be suppressed (and suppression has worse effect on these troops, so they may not return fire or even spot your firing line before being repulsed) and a large bunch of suppressed poor quality troops will build up in the beaten zone and behind it. As these are mortared, then the suppression and poor rally of the leaders will mount over a few turns, and units will start to break and run to the rear.

A section of 2-3 mortars in direct support per platoon in your defensive line should do the trick. (Remember to buy ammo units!) Platoon will be deployed 1 hex apart (no gaps), with any little inf-AT teams doubled up with another section. If it is a wood or there are hexes in a BUA that allow tanks up with yourt defenders - this is where a Pz1 or other light tank (Stuarts are very good - many MG slots) is a perfect little toy, with 2xMG and plenty of ammo and a closed top. Stack them with a rifle team.

If advancing into such terrain - if you really have to! - full of low quality infantry, then double the allocation of mortars, and add a battery of arty. Only advance 1 hex at a time slowly through the cover. Advance the light tanks after the infantry.

In both cases - if you have some extra mortars or 75mm infantry guns - then fire these a bit deeper behind the main fire belt and work them from side to side or back and forwards - this will chivvy on any routers the main fire belt has panicked.

Andy
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